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Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

Posted By: AvaxGenius
Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms by Abel J. P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill, Callum Galbraith
English | PDF (True) | 2009 | 351 Pages | ISBN : 184882405X | 67.4 MB

Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications.

Artificial Life Models in Software

Posted By: AvaxGenius
Artificial Life Models in Software

Artificial Life Models in Software by Maciej Komosinski, Andrew Adamatzky
English | PDF(True) | 2009 | 450 Pages | ISBN : 1848822847 | 24.43 MB

The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.

Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming

Posted By: step778
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming

Paul Varcholik, "Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming"
English | 2014 | pages: 569 | ISBN: 0321962729 | EPUB | 24,4 mb

Focus On Curves and Surfaces

Posted By: Jeembo
Focus On Curves and Surfaces

Focus On Curves and Surfaces by Kelly Dempski
English | 2002 | ISBN: 159200007X | 280 Pages | DJVU | 13.2 MB

"Focus On Curves and Surfaces" gives you the tools you need to build exciting, high-detail characters and backgrounds for your games!

Geometric Algebra Computing: in Engineering and Computer Science

Posted By: AvaxGenius
Geometric Algebra Computing: in Engineering and Computer Science

Geometric Algebra Computing: in Engineering and Computer Science by Eduardo Bayro-Corrochano
English | PDF(True) | 2010 | 527 Pages | ISBN : 1849961077 | 22.4 MB

Geometric algebra provides a rich and general mathematical framework for the development of solutions, concepts and computer algorithms without losing geometric insight into the problem in question. Many current mathematical subjects can be treated in an unified manner without abandoning the mathematical system of geometric algebra, such as multilinear algebra, projective and affine geometry, calculus on manifolds, Riemann geometry, the representation of Lie algebras and Lie groups using bivector algebras, and conformal geometry.