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    Texturing & Cinematic Lighting In Blender

    Posted By: ELK1nG
    Texturing & Cinematic Lighting In Blender

    Texturing & Cinematic Lighting In Blender
    Published 1/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.81 GB | Duration: 6h 54m

    This is an extensive texturing & lighting to make every scene look more professional as well cinematic

    What you'll learn

    Use Blender and understand it's interface

    Learn PBR texture and mix them to get even more interesting material

    Learn UV map and unwrap

    Project file is included

    Cinematic Lighting techniques

    Requirements

    Mac or PC capable of Running Blender Version 3.1 or above

    You will learn all of the tools that will be needed for this course.

    Description

    Hey, my name is Morteza Ebrahimi and this is the introduction of our new course, texturing and lighting in Blender!This is an extensive video guide for those who want to learn ins and outs of texturing and lighting in blender to make every scene look more professional and as well cinematic. For a long time, texturing and lighting has been one of the constant competitions for a quality output in the CG industry. I can safely guess that the most common problems we all have encountered with texturing and lighting are: Why I get a stretchy result on my UV Mapp!No matter what I do with lights, I feel it looks flat, and the problem is that I have no idea why? It seems that only a CG artist can solve the mystery of this issue. I believe that there is a simple and detailed texturing and lighting formula in this course, and if you use more or some of the boxes in this list, it will immediately improve the result.It’s a list of techniques that must be known to see the best result on the render image. And fortunately, everyone can learn this quickly. actually, that's what this course is all aboutThe course is 7 chapters from creating material to UV Unwrapping, texture , lighting and compositing.Welcome to texturing and cinematic lighting in blender a premium course that offers a step-by-step guide for texturing and setting up a dramatic lighting in blender for pretty much anything using cyclesall the models and blender scenes that are needed for following along the videos or just checking the final result, come along with the course and will be available for downloading.

    Overview

    Section 1: Intro to Texturing

    Lecture 1 01-01 Intro to Texturing

    Lecture 2 01-02 Navigating viewport p1

    Lecture 3 01-03 Navigating viewport p2

    Lecture 4 01-04 Wood material set up

    Lecture 5 01-05 Metal set up

    Lecture 6 01-06 Create ground and grass material

    Lecture 7 01-07 Mixing to material

    Lecture 8 01-08 Learn basic UV Mapping

    Lecture 9 01-09 PBR Texture Painting -

    Lecture 10 01-10 Assets Library

    Lecture 11 01-11 Drag and Drop material on susan

    Lecture 12 01-12 Drag and Drop material on the Castle

    Section 2: UV Editing intro

    Lecture 13 02-13 UV Editing intro

    Lecture 14 02-14 UV Unwrapping the bench

    Lecture 15 02-15 UV Map explained

    Lecture 16 02-16 VU Unwrapping and Textureing the cloth

    Lecture 17 02-17 Texturing the cloth & scale the texture

    Lecture 18 02-18 Texturing the books

    Lecture 19 02-19 Unwrapping and Texturing wooden glass

    Lecture 20 02-20 Unwrapping and texturing the straw

    Section 3: Unwrapping

    Lecture 21 03-21 Unwrapping the Building

    Lecture 22 03-22 UV Unwrapping floor stones

    Lecture 23 03-23 Texturing the floor stone

    Lecture 24 03-24 Unwrapping the wood planks-

    Lecture 25 03-25 Texturing the wood collection

    Lecture 26 03-26 Texturing the roof

    Lecture 27 03-27 Texturing the canopy & change roof base color

    Lecture 28 03-28 Create stone material

    Lecture 29 03-29 Unwrapping & Texturing the stone

    Lecture 30 03-30 Unwrapping & Texturing the Irons

    Lecture 31 03-31 Unwrapping & Texturing the Sword

    Section 4: Unwrapping & Texturing

    Lecture 32 04-32 Unwrapping and texturing the ground

    Lecture 33 04-33 Texture painting the ground

    Lecture 34 04-34 Texturing the Building and Warehouse

    Lecture 35 04-35 Keep islands inside uv map & do not scale them

    Lecture 36 04-36 Mixing texture and hand painting Building and warehouse

    Lecture 37 04-37 hand painting old warehouse

    Section 5: Shading

    Lecture 38 05-38 Render Engine Basic setting

    Lecture 39 05-39 Adding bevel to materials

    Lecture 40 05-40 Adding bevel node to the rest of materials

    Lecture 41 05-41 Further adjustment

    Section 6: Cinematic lighting

    Lecture 42 06-42 First steps in lighting

    Lecture 43 06-43 Key Light

    Lecture 44 06-44 Edge Light

    Lecture 45 06-45 Accent Light & Sun Angle

    Lecture 46 06-46 Adding shadow of the Tree

    Lecture 47 06-47 Fill light

    Lecture 48 06-48 Adding blockers p1

    Lecture 49 06-49 Depth Of Field

    Lecture 50 06-50 Dust Particles

    Lecture 51 06-51 Haze

    Lecture 52 06-52 Render setting

    Section 7: Compositing

    Lecture 53 07-53 Hotkeys in compositing

    Lecture 54 07-54 8 bit vs 32 bit image formats

    Lecture 55 07-55 Post Pro

    Lecture 56 07-56 Reuse node tree in other project

    Game Developers who wish to expand their Skill Set.,People who are curious about the world of 3D modeling and animation.,Artists who want to learn to bring their assets alive.