Master 3D Scanning The Pro Workflow - Blender, Maya & Unreal
Published 10/2025
Duration: 1h 7m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 982.09 MB
Genre: eLearning | Language: English
Published 10/2025
Duration: 1h 7m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 982.09 MB
Genre: eLearning | Language: English
Learn the full photogrammetry pipeline — from real-world capture to production-ready 3D models for animation and game.
What you'll learn
- Capture real-world objects using professional photogrammetry techniques.
- Process scans in RealityScan, Metashape, and Blender to build clean 3D models.
- Perform retopology, UV mapping, and texture baking for optimized, production-ready results.
- Create and manage PBR materials and displacement maps in Blender, Maya, Unreal, and other render engines.
- Understand the full 3D scanning workflow used in professional film, animation, and game pipelines.
- Export and render scanned assets with accurate scale, lighting, and materials for portfolio or studio use.
Requirements
- Basic familiarity with any 3D software such as Blender, Maya, or Unreal Engine.
- A camera or smartphone capable of taking clear, detailed photos.
- Access to photogrammetry software (RealityScan, Metashape, or similar).
- Curiosity and patience — photogrammetry is a creative process that rewards precision!
Description
In this course, you’ll learn how to capture real-life objects usingphotogrammetryand transform them into optimized, ready-to-render assets for your creative projects.
You’ll follow a completeproduction-level workflow, developed through more than a decade of real studio experience atPolyCG, to ensure your models meet the highest standards for realism and performance.
What you’ll learn:
How to shoot perfect photo sets for photogrammetry
Setting up consistent lighting and camera angles
Building 3D meshes from photos using RealityCapture or Metashape
Cleaning, retopologizing, and texturing your model
Exporting assets for Blender, Maya, Cinema 4D, and Unreal Engine
Managing scale, UVs, and materials for professional pipelines
Who this course is for:
3D artists, animators, and VFX professionals who want to add photogrammetry to their skill set
Game environment artists who need realistic scanned assets
Filmmakers and architects who want accurate digital recreations of real objects
Beginners who have basic knowledge of Blender or Maya and want to move toward professional 3D production
Course project:
You’ll scan and reconstruct a small rock or similar object using real reference photos.All example photos used in this course are included for download, so you can follow every step before scanning your own models.
By the end of this course:
You’ll be able to scan, clean, and export your own high-quality 3D assets using a proven professional workflow that fits right into production forfilm, animation, and games.
Who this course is for:
- 3D artists and modelers who want to add photogrammetry to their workflow.
- VFX and animation professionals looking to create realistic digital assets.
- Game environment artists who need real-world scanned materials and props.
- Architects and product designers interested in using 3D scans for visualization.
- Beginners in 3D graphics who know the basics of Blender or Maya and want to move toward professional-grade results.
More Info

