Unreal Engine 5: Mini Maps Compass And Marker Systems
Published 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.70 GB | Duration: 5h 43m
Published 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.70 GB | Duration: 5h 43m
Unlock the full potential of Unreal Engine with our comprehensive course designed to teach you how to create dynamic and
What you'll learn
Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.
Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.
Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys wit
Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.
Requirements
No programming experience needed. You will learn everything you need to know
Description
Unlock the full potential of Unreal Engine with our comprehensive course designed to teach you how to create dynamic and interactive navigation systems using Blueprints. This course focuses on developing three essential components for immersive gameplay: a mini map, a compass system, and a big map system, complete with marker functionality.What You'll Learn:Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys with ease.Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.Course Highlights:Blueprint-Only Approach: No coding required! Leverage Unreal Engine's powerful Blueprint system to achieve robust functionality.Hands-On Projects: Build practical systems through guided exercises and real-world scenarios.Step-by-Step Instructions: Follow clear, step-by-step tutorials that make complex concepts easy to understand.Visual and Interactive Learning: Engage with dynamic visuals and interactive elements to enhance your learning experience.Whether you're a game developer looking to enhance your navigation systems or a hobbyist eager to add depth to your projects, this course provides the tools and knowledge you need to succeed. Elevate your Unreal Engine skills and create compelling, navigable worlds with confidence!Prerequisites:Basic familiarity with Unreal Engine and its Blueprint system is recommended but not required.Enroll now to start building intuitive and engaging navigation systems for your Unreal Engine projects!
Overview
Section 1: Big Map System
Lecture 1 Setup Project File
Lecture 2 Create Map Image Using 2d Sceen Component
Lecture 3 Create Big Map Widgey
Lecture 4 4 Player Location Into Map
Lecture 5 Add Ai Character On The Big Map
Section 2: Advanced Point Of Interest System
Lecture 6 Store All Actor inside Array
Lecture 7 Create Point Of Interest widget
Lecture 8 Add Point Of Interest widget On Big Map
Lecture 9 Add Custom Icon On Point Of Interest Widget.mp4
Lecture 10 Move POI Widget in To Big Map Widget
Lecture 11 Set POI Icon Color
Lecture 12 Fix POI Widget Doesn't Remove After Actor Destroyed
Lecture 13 Add POI On Difrent Actors
Section 3: Big Map Zoom System
Lecture 14 Add Scroll Box For Zoom
Lecture 15 Zoom in And Zoom Out Input
Lecture 16 Fix POI Location After Zoom In & Out
Lecture 17 Fix Bluprints Error
Section 4: Fast Travel Systems
Lecture 18 Create Fast Travel POI With Component
Lecture 19 Create Conformation Widget Before Fast Travel
Lecture 20 Close Main Map After Fast Travel
Lecture 21 Create Loading Screen Before Fastravel
Section 5: Mark Location System
Lecture 22 Create Marker Actor With Distance Widget
Lecture 23 Convert Map Click Location To World Location
Lecture 24 Fix Marker Dosent Show up After Spawn
Lecture 25 Remove Marker From Map Actor Variable After Destroyed
Lecture 26 POI Size Change In Actor Component
Lecture 27 Fill Big Map Entire Screen
Lecture 28 Animated Marker
Section 6: Compass System
Lecture 29 Create Compass Widget
Lecture 30 Compass Math Logic
Lecture 31 Compass POI Widget With Metarial Instance
Lecture 32 Compass POI Math System
Lecture 33 Compass POI Optimization And Bug Fix
Section 7: Mini Map System
Lecture 34 Create Minimap Widget
Lecture 35 Create Dynamic Material For Mini Map
Lecture 36 Update Player Location In To Dynamic Material
Lecture 37 Add POI icon On Minimap Widget
Lecture 38 Get Distance Between Player And Owner Actor
Lecture 39 Clamp Icons In To Minimap Area
Lecture 40 Icon Static Logic Setup
Lecture 41 Fix MiniMap POI Error
Section 8: Optimize Map System
Lecture 42 Optimize Actor Component
Lecture 43 Create Function To Show All Map Icon
Lecture 44 Create Function To Show All New Icons
Lecture 45 Create Function For Fast Travel System
Section 9: Make Dynamic Map System
Lecture 46 Setup Big Map Dynamicly
Lecture 47 Setup Mini Map Dynamicly.mp4
Lecture 48 Create New Level For Map
Lecture 49 Add Map System In To New level
Section 10: Migrate Map System To A New Project
Lecture 50 Migrate Map System To A New Project
Section 11: New Icons With Quest System
Lecture 51 Import New Icons
Lecture 52 Create Quest Actor With Marker
Lecture 53 Modify Component And POI Widget
Anyone interested in Game development