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    Scrum For Indie Game Development

    Posted By: ELK1nG
    Scrum For Indie Game Development

    Scrum For Indie Game Development
    Published 2/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.67 GB | Duration: 1h 59m

    Plan, Lead, and Ship Your Game with Agile

    What you'll learn

    Build Your Indie Game Development Framework

    Essential Tools for Indie Game Management

    Implementing Scrum for Long-Term Success

    Managing External Stakeholders and Finalizing Your Game

    Requirements

    Previous knowledge of anyone looking to master the art of managing an indie game studio with a small to mid-sized team. Scrum and management is not necessary, this course will teach you everything you need to get started.

    Description

    Eighty percent of indie game developers never finish their game. Many projects fail due to poor planning, lack of structure, and scope creep—not because of a lack of talent or ideas.But your game does not have to be one of them.With Scrum, you can stay on track, manage your team effectively, and successfully ship your game without the chaos.What You Will Learn in This CourseMaster Scrum and Agile, the number one framework used by game studios for efficient developmentPlan and track progress using Jira, Notion, and SlackOrganize sprints and meetings, set clear goals, and run efficient standups, refinements, and retrospectivesManage a remote or small team and keep everyone aligned and working productivelyWork with publishers and stakeholders and communicate progress and expectations effectivelyAvoid scope creep and crunch by planning realistically and staying on scheduleWho Is This Course ForIndie developers, whether working solo or leading a small team, who want to structure their workflow and avoid common pitfallsProject managers and Scrum Masters looking to transition into game development project management with confidenceGame designers and developers who want to work efficiently within Scrum frameworks to boost productivityAnyone interested in game production, even those just starting out, who need a clear roadmap for managing game projects effectivelyWhy Take This CourseOnly a small amount of indie developers finish their games. Learn how to be among themBased on real experience, covering the exact Scrum framework used to develop Duck Paradox and other indie titlesActionable, no-fluff lessons that provide practical templates, real-world examples, and step-by-step guidanceStrategies to avoid costly mistakes, manage projects efficiently, and prevent burnout and budget overrunsBuild Better Games with Smarter DevelopmentBy the end of this course, you will have a fully functional Scrum system tailored for indie game development, helping you stay focused, organized, and ready to ship your game.Do not become part of those who never finish. Take control of your project today. Enroll now and start building smarter.

    Overview

    Section 1: Welcome to Indie Game Management

    Lecture 1 Introduction

    Lecture 2 Course goals

    Lecture 3 Why Scrum matters - Case Study: Duck Paradox - From Chaos to Coordination

    Section 2: Building Your Indie Game Development Framework

    Lecture 4 Introduction to Scrum and the Agile Mindset

    Lecture 5 The Role of Scrum in Project Management

    Lecture 6 Why Scrum is Perfect for Game Development and Scrum as Your Studio’s Secret Weap

    Lecture 7 Scrum Values

    Lecture 8 Scrum Roles

    Lecture 9 Scrum Gameboard

    Lecture 10 Scrum Meetings

    Lecture 11 Importance of the meetings and key takeaways

    Section 3: Essential Tools for Indie Game Management

    Lecture 12 Communication Tools: Staying Connected Across the Globe

    Lecture 13 Tools for Tracking Tasks

    Lecture 14 Estimation Tools: Simplifying Sprint Planning

    Lecture 15 Documentation Tools: Keeping Everything Clear and Accessible

    Lecture 16 Scheduling Tools: Managing Your Meetings and The Right Tools for Your Studio

    Section 4: Implementing Scrum for Long-Term Success

    Lecture 17 Defining the Game’s Vision

    Lecture 18 Sprint Planning and Tracking Progress

    Lecture 19 Conducting Effective Meetings

    Lecture 20 Building Team Trust and Growth

    Lecture 21 The Bigger Picture

    Section 5: Managing External Stakeholders and Finalizing Your Game

    Lecture 22 Collaborating with Publishers and Partners

    Lecture 23 Plan for Polish and Finalization

    Lecture 24 Final Thoughts

    Section 6: Conclusion

    Lecture 25 Conclusion and Final Encouragement

    An indie developer with a budget, ready to manage a team and bring your dream game to life.,A newly appointed project manager or Scrum Master tasked with leading a team to complete a game.,A developer joining a team and needing to understand Scrum principles to organize yourself.,Someone curious about managing an indie project efficiently to start your own studio someday.