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    Baking Normal And Ao Maps For Games With 3Ds Max

    Posted By: ELK1nG
    Baking Normal And Ao Maps For Games With 3Ds Max

    Baking Normal And Ao Maps For Games With 3Ds Max
    Last updated 11/2013
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 192.48 MB | Duration: 0h 41m

    Learn the pro tips and tricks to render perfect normal and AO maps in 3ds Max - faster and without errors every time!

    What you'll learn

    Learn to bake flawless normal maps and ambient occlusion maps

    Learn tips and tricks to speed up your rendering pipeline and methods for baking high-to-low meshes

    Requirements

    Autodesk's 3ds Max - but many of the course principles apply to other 3d packages as well

    Description

    In this tutorial we’ll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh. About the Instructor: Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

    Overview

    Section 1: Baking Normal Maps Tips and Tricks!

    Lecture 1 Introduction

    Lecture 2 Silhouette

    Lecture 3 Detail Scale

    Lecture 4 Tapering

    Lecture 5 Floating Geometry Waviness

    Lecture 6 Triangulation

    Lecture 7 Projection Modifier

    Lecture 8 Triangle Stripping

    Lecture 9 Projection Modifier

    Lecture 10 Material ID Projection

    Lecture 11 Mirroring Overlapping Geo

    Lecture 12 Different Type of Normal Maps

    Lecture 13 Vertex Count and Smoothing Groups

    Lecture 14 Normal Map Baking Walkthrough

    Lecture 15 Course Conclusion

    Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps