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    Blender Strategies For Modeling And Texturing

    Posted By: ELK1nG
    Blender Strategies For Modeling And Texturing

    Blender Strategies For Modeling And Texturing
    Published 1/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.68 GB | Duration: 3h 1m

    Learn strategies for modeling and texturing in Blender version 3.

    What you'll learn

    3D Modeling in Blender

    UV Mapping in Blender

    Materials and Textures

    Lighting and Rendering in Blender

    Requirements

    You will only need Blender for this course.

    Description

    Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way? This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.For our project we will create a Dualit toaster; using reference images, Blender’s modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We’ll use Blender’s Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.So join me, as we explore Blender Strategies for Modeling and Texturing.

    Overview

    Section 1: Blender Modeling Strategies

    Lecture 1 Course Introduction

    Lecture 2 The Bevel and Spin Tools

    Lecture 3 Blocking in the Basic Shapes

    Lecture 4 Pivot Points and the 3D Cursor

    Lecture 5 The Boolean Modifier

    Lecture 6 The Subdivision Surface Modifier

    Lecture 7 Normals and the Array Modifier

    Lecture 8 Blender's Modifier Stack

    Lecture 9 Adding External Details

    Lecture 10 Adding Internal Details

    Lecture 11 Geometry Issues

    Lecture 12 Fixing Geometry Issues

    Lecture 13 Finishing the Modeling

    Section 2: Blender Texturing Strategies

    Lecture 14 Adding Materials

    Lecture 15 More Materials and UV Mapping

    Lecture 16 Adding Image Textures

    Lecture 17 Using a Displacement Map

    Lecture 18 Finishing the Texturing

    Section 3: Lighting and Rendering

    Lecture 19 Setting Scale and Using an HDRI

    Lecture 20 Adjusting the Lighting

    Lecture 21 Adding Grunge and Rendering

    Lecture 22 Adjusting Depth of Field

    Lecture 23 Conclusion

    Beginning Blender users interested in learning more about modeling and texturing.