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    An Introduction To Creating Realistic Materials In Ue4

    Posted By: ELK1nG
    An Introduction To Creating Realistic Materials In Ue4

    An Introduction To Creating Realistic Materials In Ue4
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.30 GB | Duration: 3h 52m

    Take a comprehensive look at both material networks and the different material types in UE4

    What you'll learn
    Understand Material Networks in UE4
    Understand the UE4 Material Interface
    Comprehend Standard Material Types
    Understand the base PBR Material Overview
    Requirements
    Unreal Engine 4
    A standard image manipulation such as Photoshop or Gimp
    Description
    This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.

    Overview

    Section 1: Introductory Materials in UE4

    Lecture 1 Download Course Files Here!

    Lecture 2 Course Introduction

    Lecture 3 UE4 Material Interface

    Lecture 4 Material Types

    Lecture 5 PBR Materials Overview

    Lecture 6 Material Blends

    Lecture 7 Material Domains

    Lecture 8 Shading Model Overview

    Lecture 9 Building a Computer Screen

    Lecture 10 Refining the Computer Screen Material

    Lecture 11 The Computer Screen Material Continued

    Lecture 12 Polishing the Computer Screen

    Lecture 13 Finalizing the Computer Screen Material

    Section 2: Introduction to Advanced Materials

    Lecture 14 Introduction

    Lecture 15 Skin Shader

    Lecture 16 Clear Coat

    Lecture 17 Creating an Ocean Shader

    Lecture 18 Refining the Ocean Shader

    Lecture 19 Intro to Dynamic Materials

    Lecture 20 Refining Dynamic Materials

    Lecture 21 Final polish of Dynamic Materials and Course Wrapup

    Lecture 22 Bonus Lecture: Further Learning with 3dmotive

    Those interested in learning some of the new Material features within UE4.