Learn To Digitally Paint And Texture A Stylized Creature

Posted By: ELK1nG

Learn To Digitally Paint And Texture A Stylized Creature
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.47 GB | Duration: 3h 44m

Learn the exciting process of painting your 3d monsters as we cover how to texture this stylized creature!

What you'll learn
Using Photoshop, ZBrush, Maya, xNormal, and 3D-Coat, learn to create stunning textures for this stylized creature
Paint detailed characters for games with the popular stylized look
Learn how to present your 3d characters and creatures for portfolio renders
Requirements
Photoshop, ZBrush, Maya, xNormal, and 3D-Coat - though many of the techniques could be applied to other software variants
Description
In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Overview

Section 1: Course Introduction and Baking our Maps

Lecture 1 Download Course Files Here!

Lecture 2 Introduction

Lecture 3 Setup for Texture Baking

Lecture 4 Texture Baking

Lecture 5 Texture Baking Continued

Lecture 6 3D Coat Overview

Lecture 7 Painting the Basecoat

Lecture 8 Breaking the Model Apart More

Lecture 9 Starting the Head Paint

Section 2: Primary Texturing Pass

Lecture 10 Introduction

Lecture 11 Blocking in the Head

Lecture 12 Head Painting

Lecture 13 Head Painting Refinement

Lecture 14 Painting the Torso

Lecture 15 Painting the Wings

Lecture 16 Focusing in on Focal Points

Lecture 17 Recap

Section 3: Texture Polish and Refinement

Lecture 18 Introduction

Lecture 19 Painting the Arm Wraps

Lecture 20 Painting the Hands

Lecture 21 Painting the Metal Jaw

Lecture 22 Painting the Belt

Lecture 23 Painting the Tail

Lecture 24 Refining the Wings

Lecture 25 Final Adjustments

Lecture 26 Portfolio Presentation and Final Wrapup

Lecture 27 Bonus Lecture: Further Learning with 3dmotive

This course is designed for Intermediate to Advanced 3d Artist who already have a strong understanding of 3d, UVs, and texture creation,This course is not intended for absolute beginners to 3d