Mastering Custom Metahuman Creation: Easy Facial & Body Mesh

Posted By: lucky_aut

Mastering Custom Metahuman Creation: Easy Facial & Body Mesh
Published 10/2025
Duration: 2h 5m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 1.57 GB
Genre: eLearning | Language: English

Turn complex Metahuman editing into an easy, step-by-step process — sculpt, wrap, and rebuild custom characters fast.

What you'll learn
- How to fully customize Metahuman facial and body meshes using Unreal Engine 5.6, Maya, ZBrush, and ZWrap.
- How to sculpt new character features and transfer them seamlessly to the original Metahuman topology.
- How to conform custom meshes back into Metahuman Creator while keeping perfect rig and facial animation compatibility.
- How to fix skin weights, troubleshoot mesh issues, and prepare your Metahuman for cinematic or game-ready production.

Requirements
- Installed versions of Unreal Engine 5.6, Autodesk Maya, and ZBrush (with the ZWrap plugin).
- Basic knowledge of 3D modeling or character creation.
- A computer capable of handling 3D software and real-time rendering.
- Interest in creating custom Metahuman characters for games, film, or animation.

Description
Creating acustom Metahumanthat looks unique — with a modified face and body — is one of the most technically challenging tasks in Unreal Engine.But in this course, you’ll learn how to make the processsimple, efficient, and production-ready.

This course breaks down the full workflow step-by-step usingUnreal Engine 5.6,Autodesk Maya,ZBrush, andZWrap— from exporting your Metahuman to sculpting new features and bringing everything back into Unreal seamlessly.

You’ll discover how to:

Export and prepare Metahuman DCC files from Unreal Engine.

Sculpt new head and body shapes in ZBrush with full control.

Use ZWrap to transfer vertex data perfectly onto the original Metahuman mesh.

Import your custom mesh back into UE5.6 using theConform Meshsystem.

Fix skin weights, polish details, and ensure full rig and facial compatibility.

By the end of this course, you’ll be able to createyour own fully custom Metahuman charactersthat are ready for cinematic animation, games, or high-end visualization projects — without losing facial expressions or breaking the rig.

What makes this course special

Teaches youcomplex Metahuman editing in the easiest possible way.

Built forartists, not just technicians— clear steps, visual explanations, and real project workflow.

Usesofficial plugins and production-proven tools(Metahuman for Maya, ZWrap, UE5.6).

By the end of this course, you’ll be able to:

- Sculpt and modify Metahuman faces and bodies like a pro.- Keep full compatibility with Metahuman rigging and facial animation.- Build unique, game-ready or cinematic-ready characters in Unreal Engine 5.6.- Master a simple but powerful workflow connecting UE, Maya, ZBrush, and ZWrap.

Who this course is for:
- 3D artists and character designers who want to create unique, realistic Metahumans.
- Unreal Engine users looking to expand their skills in custom character creation.
- Game developers and cinematic creators who need high-quality, customizable digital humans.
- VFX and animation professionals who want to integrate Metahumans into their production pipeline.
- Anyone who wants to learn a simplified workflow for editing complex Metahuman facial and body meshes.
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